The Best And Worst Thing About OSRS

Is that it’s an MMO entirely based around your character’s own personal progression. This is good, because it feels rewarding when you complete long and difficult quests, achievements, or tasks that give you some sort of meta-progression reward.

It’s also bad though, because often you won’t want to, or will even be unable to play with other people unless they too have completed these daunting prerequisites. Some end-game content requiring more than a thousand hours of preparation just to have the opportunity to attempt.

Don’t get me wrong, I love a good long, almost endless grind. However, this makes for an awkward MMO experience, when you cannot do the fun and interesting content with your friends because they haven’t wasted the thousands of hours preparing like you already did. There’s not an easy way to break into the end-game, and it’s really hard to sell your friends on, “I promise, it gets better after the first 700 hours. Just keep at it!”.

More than any other game, or activity, OSRS has taught me patience.

Praise God Ash!

Written on August 30, 2021